Game Design
epub, pdf |eng | 2019-02-09 | Author:Anna Anthropy

Displaying Random Text with either In addition to using hooks to apply different text effects, you can also use them to display different text each time the player revisits a ...
( Category: Game Programming February 10,2020 )
epub, azw3 |eng | 2020-02-09 | Author:Lyra Logan

Then, to change the Map’s height to 50 percent so it takes up half the vertical screen, click the text box under Height; when the dialog opens, input 50 in ...
( Category: Programming & App Development February 10,2020 )
epub |eng | 2019-02-09 | Author:Anna Anthropy

What You Learned In this chapter, we covered some more advanced ideas. You learned how to make your own variables to keep track of stuff. You programmed your sprites to ...
( Category: Game Programming February 10,2020 )
epub |eng | 2019-11-11 | Author:Anna Anthropy [Anna Anthropy]

( Category: Game Programming October 17,2019 )
epub, pdf |eng | 2013-01-02 | Author:Tynan Sylvester [Tynan Sylvester]

Emergent Reinforcement Schedules So far we’ve looked at explicitly designed reinforcement schedules. Designers build these schedules like Skinner built his boxes, deciding with mathematical precision exactly what the player will ...
( Category: Video Production July 24,2019 )
epub, pdf |eng | 2018-11-05 | Author:Julian Togelius

Trial and Error on Speed Evolutionary computation can be described as a process of massive trial and error. It seems to be an enormously wasteful process—all those neural nets that ...
( Category: Intelligence & Semantics July 14,2019 )
epub |eng | 2019-06-03 | Author:Anna Anthropy

What You Learned In this chapter, we covered some more advanced ideas. You learned how to make your own variables to keep track of stuff. You programmed your sprites to ...
( Category: Game Programming July 4,2019 )
epub |eng | 2019-01-14 | Author:Cooper, Jonathan

There may be multiple idle animations, one for each state, such as ambient, combat, crouching, and so on. Each idle should satisfy similar conditions (e.g., same foot forward) to easily ...
( Category: Game Programming June 21,2019 )
epub |eng | | Author:Mario Zechner, J. F. DiMarzio & Robert Green

public BlendingScreen(Game game) { super(game); glGraphics = ((GLGame)game).getGLGraphics(); textureRgb = new Texture((GLGame)game, "bobrgb888.png"); textureRgba = new Texture((GLGame)game, "bobargb8888.png"); vertices = new Vertices(glGraphics, 8, 12, true, true); float[] rects = new ...
( Category: Object-Oriented Design May 20,2019 )
epub |eng | | Author:LEE STEMKOSKI & Evan Leider

As it stands, the wizard’s animation continues, even when the wizard is not moving. Next, you will create events to start and stop the wizard animation at the appropriate times. ...
( Category: Object-Oriented Design May 20,2019 )
epub |eng | | Author:Adam Sinicki

Objective vs. Imperative vs. Functional Imperative meant that everything you wrote was sequential, and you would write statements in the order that they were to be executed at runtime. The ...
( Category: Software Development May 20,2019 )
epub, mobi |eng | 2018-09-03 | Author:Adam Kramarzewski, Ennio De Nucci

The hookshot is an example of a key item that has a variety of gameplay uses, from puzzle solving to combat. To sum it up, lock and key design is ...
( Category: Software Development May 20,2019 )
epub |eng | 2013-11-07 | Author:Raph Koster

Mere entertainment becomes art when the communicative element in the work is either novel or exceptionally well done. It really is that simple. The work has the power to alter ...
( Category: Game Theory April 1,2019 )
mobi, epub |eng | 2014-03-31 | Author:Jonathon Manning and Paris Buttfield-Addison

Adding Physics to Sprites Problem You want to make sprites be affected by gravity and other physical forces. Solution To make an SKSpriteNode be physically simulated, create an SKPhysicsBody and ...
( Category: Game Design April 1,2019 )
epub, mobi |eng | 2018-12-06 | Author:James R. Parker

FINITE STATE MACHINES The idea that an NPC can be cruising, chasing, or avoiding is not especially profound, and clearly different behavior can be assigned to each mode or state. ...
( Category: Software Development March 15,2019 )